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Super Smash Bros Melee

games / Super Smash Bros Melee - by Tetsuya Yoshimoto

Super Smash Bros. Melee isn't just a sequel to one of the best selling Nintendo enterprises. It boasts many new features, such as game modes, characters, moves, stages, and graphics, just to name a few. I admit, after playing PS1 sequels on the PS2, I was pretty skeptical of what new wonders this game had to offer, but that soon changed. I was utterly bewildered at the intricate and reliable gameplay of SSBM. Usually in sequels to great games, the developers add in minor changes i.e. graphics and levels. But in SSBM, not only do they enhance the good features of the N64 version, [but] they add a number of fantastically and interesting features, too. Some examples of this are the single player modes. Sure, they still have all our faves like Arcade Mode and Target Test, but they include extra features such as the interesting Adventure Mode, which basically shows you what your character does to get to the next level, and the Home Run Contest, which pits your tactical abilities on a defenceless Sandbag.

For [a] single player, there is one mode which you can unlock, so you can unlock new characters! Speaking of new characters, they come in many, around thirty to be precise. But even though there are many, a downside is [a] lack of originality between those you start off with, and those you unlock. For example, Pichu (unlockable) and Pikachu (starter) have exactly the same moves, but Pichu is slightly weaker [and] slower, and [it] hurts itself. But it is only a minor flaw which will most likely be healed with the sequel on the N5. The stages are great and graphically spectacular, having a more three-dimensional grasp. Also the stages post more influence on the gameplay, such as moving platforms, throwing items, and even FULL TRANSFORMATIONS! And just like the characters, unlockable stages are plenty. I have only begun to talk about the features of this game, but I can assure you, $49.95 is a small price to pay for a game of this calibre.

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